Class_name = "CBatchExplosion"
object_name = "HE_088mm_9kg_900g_water"

//  88    Flak 37,   =900,   9,  88

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66					//   
AnimationTime=2.66				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=33.7	//    ,   
TNT_equ=0.9	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	16,7794,	0,15588
ArmorFoug=1.1,-1,	2,917,		0,1835
ArmorFoug=3.7,-1,				0,174
ArmorFoug=6.9,-1,				0,50

//  
ShrapnelQuantity=1425
FragmentMass=0.0023
//  : , ,  (,   )
ArmorShr=0.0,753,	23,64,	19,161,	0,258
ArmorShr=3.4,687,	17,54,	14,134,	0,215
ArmorShr=16.8,482,	5,26,	4,66,	0,106
ArmorShr=33.7,327,			1,12,	0,49